CDC Wastes $2M On Vaccine Brainwashing Game

Doctor filling syringe with vaccine from vial.

Federal agencies wasted $2 million in taxpayer dollars on ‘Bad Vaxx,’ a government game designed to brainwash Americans into ignoring vaccine skepticism and embracing Big Pharma narratives.

Story Snapshot

  • U.S. agencies like the CDC under HHS funded the $2 million ‘Bad Vaxx’ online game to psychologically inoculate people against vaccine doubts.
  • The game teaches players to dismiss emotional stories, fake experts, and conspiracy claims in vaccine-critical content without examining evidence.
  • Over $4.3 million in taxpayer funds since 2018 back this approach, targeting youth for maximum reach.
  • Critics expose the hypocrisy: the game uses the same manipulative tactics it warns against, stifling debate on pro-vaccine claims.

Federal Funding for ‘Bad Vaxx’ Game

U.S. federal agencies, including the CDC within HHS, allocated $2 million to create ‘Bad Vaxx,’ an online game aimed at countering vaccine skepticism. Developers built the tool to psychologically prepare players against arguments questioning vaccines. The project frames vaccine hesitancy as a danger requiring preemptive defense. President Trump’s administration now scrutinizes such holdover spending from prior years, prioritizing fiscal responsibility over questionable public health experiments. This initiative reflects past government overreach into personal health choices.

Game Mechanics Target Skepticism Tactics

‘Bad Vaxx’ trains users to identify manipulation in vaccine-critical materials, such as emotional appeals, claims of false authority, and conspiracy narratives. A study in Nature Scientific Reports positions vaccine misinformation as a core public health risk. The game boosts resistance through interactive play without engaging scientific evidence on either side. Federal backers view this gamified method as efficient for building mental barriers against dissent. Conservative voices decry it as indoctrination that protects official narratives from legitimate scrutiny.

Taxpayer investment exceeds $4.3 million since 2018 to refine and expand these interventions. Program designers focus on younger demographics, citing scalability as a key advantage. The approach sidesteps direct debates on vaccine data, opting instead for psychological conditioning. Under President Trump, renewed emphasis on government efficiency exposes waste like this, aligning with vows to cut bloated federal programs. Families frustrated by past fiscal mismanagement welcome audits targeting such expenditures.

Irony and Criticisms of Government Tactics

Critics point out the game’s irony: it deploys persuasive techniques identical to those it labels manipulative in skeptics’ content. Federal funding supports a tool that preempts questions without reviewing pro-vaccine messaging for similar flaws. This raises alarms over government efforts to shape public thought, eroding individual liberty to research and decide on health matters. Trump’s Department of Government Efficiency targets these overreaches, vowing to redirect funds from ideological projects to real American needs.

With Trump back in office, conservatives demand accountability for programs like ‘Bad Vaxx’ that squander resources on silencing debate. Past administrations’ overspending fueled inflation and debt, burdens now eased by Trump’s economic wins. This game exemplifies the nanny-state mentality conservatives reject, favoring personal responsibility over mandated beliefs. Limited details on outcomes persist, but the push for transparency underscores commitments to constitutional freedoms and limited government.